PoA: Finds the Price of Anarchy for Routing Games

Computes the optimal flow, Nash flow and the Price of Anarchy for any routing game defined within the game theoretical framework. The input is a routing game in the form of it’s cost and flow functions. Then transforms this into an optimisation problem, allowing both Nash and Optimal flows to be solved by nonlinear optimisation. See <https://en.wikipedia.org/wiki/Congestion_game> and Knight and Harper (2013) <doi:10.1016/j.ejor.2013.04.003> for more information.

Version: 1.2.1
Imports: stats, dplyr, tibble, pracma, nloptr
Published: 2019-03-18
Author: Hector Haffenden
Maintainer: Hector Haffenden <haffendenh at cardiff.ac.uk>
License: GPL-2
NeedsCompilation: no
CRAN checks: PoA results

Documentation:

Reference manual: PoA.pdf

Downloads:

Package source: PoA_1.2.1.tar.gz
Windows binaries: r-devel: PoA_1.2.1.zip, r-release: PoA_1.2.1.zip, r-oldrel: PoA_1.2.1.zip
macOS binaries: r-release (arm64): PoA_1.2.1.tgz, r-oldrel (arm64): PoA_1.2.1.tgz, r-release (x86_64): PoA_1.2.1.tgz, r-oldrel (x86_64): PoA_1.2.1.tgz

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